I’ve seen FGC Twitter blow up a few times over the last few days about Todd Harper’s $125 culture of fighting games book, which in turn resurrected blowups about the presentation he did with Maddy Myers at a conference called No Show a few months ago. Missed it then, figured I ought to weigh in…
Went to absolute battle. Got an interview. Check it out below.
Gotta admit, I thought this interview was gonna be harder to nab. FChamp tends to carry with him a reputation of being a salty dog. I’m happy to report that not only was the Champ amenable to speaking in front of the camera, he was a pretty chill guy over all.
Sakura takes on A-ha with her sweet dance moves.
Classy dame, that Sakura.
Self proclaimed “Generalissimo of Fantastic Arcade,” Wiley Wiggins is responsible for putting on one of the most unique and entertaining gaming festivals in the great state of Texas. I saved his interview for last so that when you visited the blog it would be the first one you see - assuming you start at the top and work your way down.
Special thanks to Wiley for taking time from directing Fantastic Fest to give me this interview. Check it out below!
Don’t forget to check out Juegos Rancheros to find out about upcoming events in Austin.
Arguably one of the most talked about developers at this years Fantastic Arcade 2013, Beau Blyth is well on his way to indie game royalty. Samurai Gunn which has been in production for a few years now had the crowd cheering for more both on the exhibition floor and during the tournaments in the Alamo Drafthouse theater. Check out the interview with this young gunn from Fantastic Arcade 2013.
I for one would love to see Samurai Gunn at fighting game tournaments around the country. Mind games? Check. Easy to learn, hard to master game mechanics? Check. The ability to get a room full of gamers and on-lookers frothing at the mouth with hype? Check!
Rusty Moyher is an Austin-based game making machine. Together with his team - Shaun Inman and Matt Grimm - Moyher has most recently embarked on a “six games in six months” createathon resulting in some deceptively simple, and incredibly fun games including End of Line.
In End of Line, you play as an immortal robot (who at first glance resembles Mega-Man) on a quest to die. One problem however, these pesky repair bots keep you from staying dead. Can’t a robot commit robocide in peace?! Check out my interview with Moyher from Fantastic Arcade 2013 and then go check out the six games at RetroGameCrunch.com.
Kickstarter darling ‘Banner Saga’ is one of the prettiest games I’ve seen in a while. John Watson, technical director at Stoic Studios, discusses the game at Fantastic Arcade 2013 as production on the single player campaign approaches completion.
Learn more about the game at StoicStudio.com!
Citing Smash Bros. and Street Fighter as inspirations, Canadian game devs Jason and Jan of BreakFall submit ‘Starwhal: Just the Tip’ into the pantheon of competitive multiplayer games.
Check out my interview with them at Fantastic Arcade 2013, and then go download the free demo at Breakfall.ca.
By the way, I googled “Just the Tip…” Their claim checks out!
Created by the Dutch duo Rami Ismail and Jan Willem Nijman, Vlambeer is responsible for wildly popular titles such as ‘Super Crate Box,’ ‘Radical Fishing’ and the upcoming ‘Luftrausers.’
During Fantastic Arcade 2013, I had a chance to speak with Rami Ismail, the self-proclaimed “business-minded” half of Vlambeer about the companies history, their title ‘Wasteland Kings’ and the difficult decision of dropping out of school.
Check out more from Vlambeer at Vlambeer.com.
This week I will be attending and bringing you coverage from one of my favorite events of the year, Fantastic Arcade. It runs September 19-22 and you can check out the full schedule at this link.
Expect interviews with the developers of Banner Saga, Starwhal: Just the Tip, Wasteland Kings and more…
originally published on April 2013 as part of my Masters Report for graduate journalism school.
Competitive video gaming is experiencing exponential growth. Advances in technology and global Internet penetration has created highly dedicated fan bases for games played at a competitive level. Game developing companies are beginning to focus their attention on making games for the new eSports market.
How avid eSports fans view competitive gaming is disrupting traditional consumption models. Twitch.TV a site that streams live gaming content is seeing massive growth.
Now, more than ever, dedicated gamers can live off of playing games – whether by competing in tournaments as sponsored players or running ads on their Twitch.TV live stream while they play.
The communities that have developed around different genres of competitive games are as varied as traditional sports such as Major League Baseball or the National FootballLeague. A new industry with a complex infrastructure is developing in this new market.
Spend five minutes in the exhibit hall of QuakeCon and you’ll see there is no shortage of vendors trying to market their products to the mass of gathered gamers. Energy drinks, high tech keyboards, graphics cards and of course ‘Triple A’ game titles are all vying for attention and your hard earned dollar.
There is a reason why these vendors come to QuakeCon and it’s sitting in room next door.
Directly adjacent to the exhibit hall is what I can only describe as a warehouse - or a meat locker by how cold they kept it - filled with gamers and their gaming rigs. Rows and rows of tables lined with Computers, pizza boxes and Bawls. This is the Bring Your Own Computer (or BYOC) section of QuakeCon and a whole lotta gaming will go on over about 5 days straight. Arguably the heart of the QuakeCon experience, the BYOC attracts gamers from all over the world.
The man that put this show together is John Clark. The organizer of the event, Clark spoke to me about his new business venture, EsportSolutions.com and where he thinks the world of eSports should head.
Also spotted at QuakeCon 2013 were the Rosen Brothers otherwise known as the masterminds behind the Texas eSports Association and the team that put on the wildly successful tournament series Lone Star Clash. These two have big plans for the future of the TeSPA here they discuss how they will make the most out of future Lone Star Clash events and how they plan to conquer the hearts and minds of a generation of eSports fans.
So who has a better plan for the future of the eSports industry? Comment below!
When someone’s accidental reveal of a shemale proclivity becomes a teachable moment…
I am posting this to get ahead of most of the bad sentiments that might stem from the whole Jebailey search history thing. My main purpose is to help enlighten people that many people in the FGC do not care what your sexual preferences are and that transgender guys and gals are welcome in the…
Anybody who frequents this site or watches my videos on YouTube knows that one of my favorite things to do is talk to competitive gamers. You won’t necessarily find the most analytical interviews or breakdowns of specific matches but instead a more conversational tone. The principle idea is that identifying with personalities within the wide world of competitive gaming can help grow the community and I am attempting to help that happen.
This weekend at QuakeCon 2013 held in sunny Dallas, TX, I not only interviewed my first professional QuakeLive player, Shane ‘Rapha’ Hendrixon, but I also had the opportunity to sit down with the “Ambassador of eSports” himself, Johnathan ‘Fatal1ty’ Wendel.
First up is Shane “Rapha” Hendrixon. Spoiler Alert: Rapha took first in both the Duel 1v1 and Clan Arena tournaments at QuakeCon 2013. This interview however was conducted on Friday before the Duel Grand Finals. Topics range form tournament format, the QuakeLive esports scene, and how he go in to Quake in the first place.
I remember years ago watching a video of young blonde guy standing on the Great Wall of China and talking about making money playing video games (2002ish?) and thinking to myself holy crap what am I doing with my life. That blonde dude, yes I’m talking about Fatal1ty, was hanging around the tournament room at QuakeCon 2013 and I couldn’t resist the opportunity to talk to him.
Had a great time talking to these guys and I hope it shows. A special co producer credit goes to my buddy Amp for filling in the blanks for me at Qcon. Cheers and be on the lookout for more great interviews from QuakeCon 2013.
Well, that first blog post about the FGC and Noel Brown drama at CEO got a whole lot of love from all over the Internet. Most of that was, I think, because I was able to explain how disenfranchised and alienated many FGC members feel whenever we see our community get in the news for bad stuff.
Well done, powerful read. Will follow the example.